Developer & Creator
I enjoy working on games and game engines. I started with coding but have also done game production, design, testing, and now I have the pleasure of managing an amazing QA team. This site is to share some of my personal projects.
About
I started making games on my family's Apple IIe and then on my graphing calculator in high school. I was inspired to learn programming and got my degree in Computer Science at Colorado State.
My first job was at a game and software testing company also in Colorado. Most of my career has been in QA & testing, although I did an internship in game design and production on a dream AAA title, and I was briefly an Associate Producer on a title that shipped on PC, Xbox, and PlayStation consoles. I've worked in 5 states and am credited on 7 titles.
On the side I worked on a gaming project of my own and released Scatterbrains in 2019. When I'm not coding I'm probably playing games, catching up on comics, or planning the next family PNW road trip.
Projects
The Punch Card Robot · Indie Game
A card-based survival game where you program a little robot's every move using action cards — crawl, walk, turn, run — then watch the sequence play out. Navigate through the dark, dodge zombie-like enemies, and think two steps ahead.
2D is still cool right?
Before there was Scatterbrains, there was a 2D version called T-Minus 10, created with Haaf's Game Engine.
Will go here
But which one? From the past, present, or future? A game or not a game?
Contact
Have a question, a suggestion, or just want to say hi? I'd be happy to connect!
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