ABOUT ME
My name is Justin McSweeney and I am a game and software developer from Denver, Colorado. I am credited on 9 shipped titles for roles including game design, QA, and game production. In my spare time I have made games using Unity and C#.

SCATTERBRAINS
In Scatterbrains, you control a robot using punch cards to move around the game board, perform actions, and reach the goal in 10 minutes or less. But what happens when the game gets invaded by a horde of very dangerous enemies hungry for your CPU?
Download Scatterbrains on PC!
HALF TABLETOP
Looks and plays like a board game, but no mess to clean up afterward! You and an AI opponent take turns using cards to control game pieces on the board. Customize your deck between missions.
HALF ARCADE
Get to the top in 10 minutes or less. Race against the clock, and set your personal best speed run time. Character progress is saved as you unlock new abilities (cards).
PAY WHAT YOU WANT
If you like the game or would like to support further development, donations are appreciated! Pay whatever you want for PC version. This aids future development, as does any feedback you'd like to share!
EARLIER WORKS
Almost At Beta
Scatterbrains takes shape, built with C# and Unity
Alpha Build
3D robot and environment from within Unity Editor
Pre-Robot Build
3D human model that was being considered for game
Z.N.B.B.Q.
Zombies Nibble Bombs Be Quick, the spiritual predecessor to Scatterbrains